Thank you!
If you add the mod to an existing save it applies to all newly generated terrain but not to existing terrain. The game generates some terrain around you in the background even if you cant see it. Hence you may have to walk a bit before you see it.
As my list of issues with this mod is nearly empty I might change this in the near future and make it change all patches with no nearby player structures once when the mod is imported.
There's a console command to make a specific area chaotic. The following will apply to a square around your position with a radius (in tiles) that you can change at the start of the command.
/c local radius = 10; remote.call("Ore_Chaos", "process_area", {left_top = {x = game.player.position.x - radius, y = game.player.position.y - radius}, right_bottom = {x = game.player.position.x + radius, y = game.player.position.y + radius}}, game.surfaces.nauvis)
-- Also are you sure you mean rogue? I only know rpg/rogue-like as a genre, but that is completely unrelated to this mod.