Hmmm, my commented info might have been wrong. I probably assumed that it went in order of importance, from 1 to 6. Also, the replacing infinite ores thing, I thought that defaulted to true if not specified? That was the only reason I omitted it.
As for the actual ores, I'll have to check that each numbered ore is what I think it is. But saphirite and stiratite are like iron and copper (these are their main outputs when processed), rubyte and bobmomonium are like tin and lead (from bob's mods, can't remember which was which) and these 4 are always in the starting area, so are the basics.
Crotininium and Jivolite, I honestly have never gotten to in a bobs-angels modpack, but they are supposed to be the end-game ores from bobs, like rutile, cobalt, etc. These 2 are always found far from the base, very rarely.