I found a bug that will cause the server to crash when the '<server>' talks in chat via cmd; this is very minnor but still some thing to fix. Line 112 (control.lua): "local player = game.players[event.player_index]", add a test for 'event.player_index' being nil above this line to fix bug.
Thank you for reading this i know its a very small bug but a bug is a bug.