OceanBlock


It's kinda like seablock

Overhaul
4 months ago
2.0
1.98K

g Uranium is insanely screwed up

3 months ago

Uranium is way the f off in this mod. I have 110 chem plants doing adv rocks (with filters), into 75 mk3 assemblers making sand, into 15 centrifuges (divide each of those by 5 to make a "block" design that can be blueprinted/tiled). A) This uses an INSANE amount of coal (200 greenhouses -> 2 blue belts) just to recycle the filters, and B) only makes 36 uranium ore per MINUTE!

In order to make 0.125 u235/min, you'd need 6,400 hexasulfide, which needs around 280 ore/min, and 11,000 sulfuric acid/min. I would need 35 "blocks" like above to achieve that, nearly 900 chem plants, 583 assemblers, etc. That's ridiculous.

No way is it more efficient to use purple science. You'd need 100 centrifuges making purp to achieve 0.125 u235/min, which means 750 railroad/min alone.

This needs to be improved. I ran my "5 blocks" above for over 12 hours, and only got 3 u235.

3 months ago

Did you not notice the increased fuel value of the uranium fuel cells? with 0.125 u235/min, you can make 104 TW worth of fuel cells

3 months ago

I don't understand how 104TW of fuel cells deals with anything I mentioned above. I'm talking about science/research. You can barely make 1SPM due to the need of u235 in the recipe, and how rare it is to get it.

2 months ago

Agree... Trying to make any u-235 for yellow science is a bit absurd...

Could add a uranium ore productivity research - that would help decrease the number of machines needed to make u-235

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