no-decon-timeout


Removes deconstruction flag timeout.

1 year, 6 months ago
1.1
78

b None functional

1 year, 4 months ago

Does not seems to work, deconstruction marks still run out.

4 days ago
(updated 4 days ago)

It doesn't work except for the first time it's added to a save. It only has an on_init handler, which is only run for new saves or when a mod is added to a save for the first time. It should also contain a "on_load" handler, because that's what's called when an existing save is loaded that had the mod added previously.

Weirdly, the game seems to save game.player.force.deconstruction_time_to_live sometimes (often, but not always). I don't know why.

EDIT: Okay, yeah, tried it, it really doesn't work even on being newly added to a savegame. Investigation commences… (need the functionality)

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