Hi, I noticed that all the new minerals are currently concentrated on the starting planet, which makes the early recipe a little bit complicated, and I even went back several times to create a new game to check if I could get all the minerals I needed. In fact, although it is plagued by practical problems in production (which can be remedied by numerical adjustments), this complexity is not objectionable - rather than strictly restricting access to certain key raw materials to control the production process, more in line with the "natural" understanding of the need for multiple materials is more pleasant. But at present, this excessive concentration seems to not only increase the unnecessary difficulty, but also the lack of surprises in the later development, after all, the content of other planets seems to not even exist placeholders, it is unlikely that there is a collision of different planet content and the new fun that is born, I do not know whether there is a relevant plan in the follow-up?
In addition, although I don't appreciate the boring content of py in the later period, it seems to be a great idea that different metals have completely different functions. Currently, different metals only play more equal roles for the time being. I would be surprised if could establish a corresponding relationship between metals and some technology trees
Thank you for your work and I look forward to seeing more outstanding results from you in the near future