ModMash


New Planets, Late game enemy, Land Mines, Underground world, Subways, Valkyries, Ore refining, Crash Site Items and Tech Loot, Subspace Transport, Sub-Dimensional Stacking, Biter harvesting. Placeable spawners, Alien Ooze, Ore Enrichments, conversions, Regenerative Walls and Belts, Recycler, Fluid controls, Mini Boiler, Fishing Machine, Mini Loaders. Titanium Walls, pipes and Belts, Biter Neural Toxin, Fish and Ooze juice. This is a modpack for all splinters.

Overhaul
2 years ago
0.16 - 1.1
4.07K

b Exploit

4 years ago
(updated 4 years ago)

First off, I would like to say this is an enjoyable mod.

Slight problem though when using Modmash and Beltlayer/Pipelayer. The loot chests and crashed labs spawn on the layer where belts/pipes are laid down. And a heck of alot of them spawn (something like 12 or so in an area of about 6 chunks square)

Any solutions for this or is it a case of the code for the layer spawns not being able to ignore those layers? I've started a new game without the belt/pipe mods but any insight would be appreciated

Cheers
Glare

4 years ago

I'll put a check in to apply to only nauvis next version

4 years ago
(updated 4 years ago)

temp fix if know how to mod, line 330 of loot.lua under scripts change to
if game.surfaces[event.surface_index].name ~= "nauvis" then return end

4 years ago

Thanks, it works.

4 years ago

No problem

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