Right clicking the selector for the task icon, presumably as muscle-memory to remove it, caused the following crash. Tested on a fresh game with only base+DLC and this mod enabled. If the icon itself can't actually be blanked out, I'd expect it to reset to default and/or uncheck the "display on map" option.
The mod Mission Tasks - A collaborative TODO list (1.0.5) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event mission-tasks::on_gui_elem_changed (ID 80)
Unknown sprite "item/wood-chest"
stack traceback:
[C]: in function 'add'
mission-tasks/scripts/gui/task_view_header.lua:15: in function 'draw'
mission-tasks/scripts/gui/task_view.lua:38: in function 'draw'
mission-tasks/scripts/gui/task_view.lua:14: in function '_reload'
mission-tasks/scripts/gui/task_view.lua:126: in function 'redraw'
mission-tasks/scripts/gui.lua:75: in function '_update_player_tasks'
mission-tasks/scripts/gui.lua:82: in function 'refresh_tasks'
mission-tasks/scripts/tasks.lua:290: in function 'update_icon'
mission-tasks/scripts/gui/task_view.lua:281: in function 'handle_element_changed'
mission-tasks/scripts/events/on_gui_elem_changed.lua:8: in function <mission-tasks/scripts/events/on_gui_elem_changed.lua:1>
Additionally (though maybe better as a separate thread), the go-to-location button didn't seem to work. I could select a location fine (though the drag area selector was unexpected) and it would correctly report the surface and coordinates in the task GUI, but clicking on the location would always just send a ping for Nauvis [0,0]. This occurred when the location was set to another planet, but I only actually tested it with the player on Nauvis, so I'm not sure if it would follow that or not.