EARLY ACCESS: an early version, expect bugs and balance changes. Military base contracts paid in Galactic credits and a galactic market on the shuttle landing pad. Also includes hyper belts (3x turbo, 90-tile undergrounds, Space Age), a 4x4 hyper beacon with 10 slots and a 100x100 area, and +500% hyper speed/productivity modules. Also military pipes (180-tile pipe to ground) and military 1x1 crates that merge up to 10x5, and a military power grid: a substation with a 100x100 area and wires up to 105 tiles, and a big pole with wires up to 150 tiles. Also a military mech armor with a 25x25 equipment grid (Space Age) and a walking combat robot that guards an area. Each part can be switched off in the startup settings.
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base >= 2.1 | - |
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quality | - |
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Built-in dependency |
space-age | - |