Lightning Settings


Allows control over lightning on Fulgora. Can change both the visuals & sounds, plus the frequency and impact of lightning.

Utilities
15 days ago
2.0
161

i [Added] Increasing energy generated per lightning strick sometimes have no effect due to lightning rod capacity

20 days ago

Great mod, thank you for making it. I was getting annoyed by the sounds and flashes of the lightning strikes, you mod fixes it.

However I found an issue:

Lightning rods have an energy capacity of 500MJ. If a lightning strike of 2GJ hit them, they store 20% (normal quality) = 200MJ or 50% (legendary) = 500MJ.

I tried to reduce the frequency of lightning strikes by a factor 4 and increasing their energy by a factor 4. However, the lightning rods don't keep up because they can't store 800MJ of energy, only 500MJ. It's even worse with quality, a legendary lightning rod would keep only 500MJ out of the 2GJ that they could convert (50% of 4GJ).

To keep the same electricity generation from lightning strikes, I have set the frequency to 64% and the lightning energy to 156% (so that the lightning generate in average the same lightning as in vanilla for rods up to rare rarity (32% efficiency) (because 60% x 156% = 0,9984 and 1.56MJ x 32% = 499.2MJ)

I suggest to add a setting to change the capacity of lightning rods and collectors, so it can store all the energy from boosted lightning strikes.

19 days ago

Good point, I'll add that in when I get time 🙂

15 days ago

Added to new version as an option.

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