The immediate cause of the bug you were seeing was a stupid typo bug. However, fixing that revealed some other problems with mod cross compatibility. I'll be uploading a new version in a couple days that should fix the small issue causing this bug, and also be more compatible with other mods in general.
With all these mods on at once, the items recipe tree is very complex and the life pods mod has a hard time calculating the fair consumption rates of different things. There's two fundamental issues:
1) Load time: with a complex tree it can take a very long time at startup. I added an error if its taking too long, and a setting called "Mod Compatibility" which you can change from "strict" to "loose" to make it load anyway as best it can despite the error.
2) Balance: The more complex the mods get, the less I can promise that the life pod consumption rates are balanced. AAI, Bob's Electronics, and Bob's Intermediates should all be kinda sorta balanced. Angel's Refining changes the basic ore types on the map, and makes it very hard for me to programatically estimate how valuable different resources are. So no promises on the balance front with lots of mods.
Anyway, new version coming in two or three days.