Learning By Doing


Less linear tech tree. Changes over 80 techs to have a crafting requirement instead of research.

Tweaks
1 year, 23 days ago
2.0
1.72K

g Heads up on bug for anyone playing this mod in 2.0.29

1 year, 23 days ago
(updated 1 year, 19 days ago)

https://forums.factorio.com/viewtopic.php?f=7&t=125790
TLDR: All trigger tech progress will reset to 0 when you add or remove any mod to a save that has technologies.
Edit: Is fixed for 2.0.31 on release

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