Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
If I put let's say 2000 packs and 25 attempts required, what will the final count for science packs be? It's probably a good idea to put that kind of info in the mod's description.
Hello omegacute. If you hover over the mod's settings, it will display a longer description like this for the resource-setting: "With each activation of the intergalactic transceiver the required number of resources is doubled (default is 1000, which totals to ~1,024,000 with 10 activations)."
So the formula should be: <starting number> * 2 ^ <activations>