Island Spawn


This mod adds recipes to build everything from a small Island surrounded by water

4 years ago
0.15 - 0.18
11

b It's turnoff very often.

6 years ago
(updated 6 years ago)

When i build a tree, it's turnoff to mainmenu very often.

could you fix it?

It prints

Error while running event.
island_spawn::on_built_entity (ID 6)
Entity name not specified.
stack traceback:
[]island_spawn/control.lua:33: in function
<island_spawn.control.lua:25>

6 years ago

When i build a tree, it's backoff to mainmenu very often.

could you fix it?

It prints

Error while running event.
island_spawn::on_built_entity (ID 6)
Entity name not specified.
stack traceback:
[]island_spawn/control.lua:33: in function
<island_spawn.control.lua:25>

6 years ago

the same

6 years ago

i'm having a related problem, it seems in my game it can't even create the tree:

"Error to load mod: Error while running setup for entity prototype "sprout" (tree). No order string defined, and there is no item to place it."

6 years ago
(updated 6 years ago)

When i build a tree, it's turnoff to mainmenu very often.

could you fix it?

It prints

Error while running event.
island_spawn::on_built_entity (ID 6)
Entity name not specified.
stack traceback:
[]island_spawn/control.lua:33: in function
<island_spawn.control.lua:25>

i think i fixed it by going into "control.lua" and changing the 21 in "name=tree[math.floor(math.random()*21+1)]" to a 20

6 years ago

I have submitted a pull request for this which fixes the bug in a better way.

6 years ago

man, i'd really like this to notify me of discussions on here somehow

New response