Intercontinental Rocketry (Seven surfaces per planet)


For every planet in Space Age, generates six additional subplanets, allowing you to start fresh with any planet at any time.

a month ago
2.0
330

g Possible to generate extra surfaces with different settings?

a month ago

This would be a great way to extend a campaign if you could - for example - generate a "Deathworld" zone of every planet in addition to a standard one.

The concept is interesting, but as it stands I don't actually have a use for a second (or third etc) Gleba clone - but one generated with maxed out pentapods and far larger fertile patches would create a great reason to go through the trouble of building it all again.

a month ago

That's certainly possible. I acknowledge that this mod is just a proof of concept in its current state. I have two ideas for how to differentiate the different planet zones.

Equatorial Zone: This uses the planet's default settings.
Temperate Zone: Increase resource density, but start evolution factor at 80%. Solar power reduced by 50%.
Polar Zone: Change the day length to be equivalent to the planet's year length, to reflect the long day and long night pattern of polar regions. Nauvis will have a year length of 365 Nauvis days, and the other planets will have a year length calculated relative to Nauvis with Kepler's Third Law. For Nauvis, this means a year will be around 42 hours long. Solar power reduced by 75%.

a month ago

Looking at the modding API, there is a way to control solar multiplier in control.lua. This opens up the possibility of changing solar output based on the time of year in temperate zones.

a month ago

Super, I'll keep an eye on what you come up with!

a month ago

I'll just add a +1 for differentiating zones by difficulty - scaling from a "peaceful" base planet, to deathzone.

Starting off relatively peaceful, then ramping up the biter/enemy difficulty (when I choose to) is my ideal playthrough, this would be perfect.

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