Autosaves the game (using a configurable prefix) on every hour of game-time
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
just to inform
31.092 Error AppManagerStates.cpp:1655: Die Mod Hourly Autosaves 2 (2.0.2) hat einen Fehler verursacht, der nicht behoben werden kann. Bitte informiere den Autor der Mod über diesen Fehler.
Error while running event hourly_autosaves_2::on_init() hourly_autosaves_2/control.lua:44: attempt to index field 'gui_frames' (a nil value) stack traceback: hourly_autosaves_2/control.lua:44: in function 'destroy_player_frames' hourly_autosaves_2/control.lua:27: in function <hourly_autosaves_2/control.lua:19> 53.365 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.14&lang=de&is_space_age=true 53.806 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.14&lang=de&is_space_age=true 54.119 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.14&lang=de&is_space_age=true
same error when loading a save from before the mod.
Oh no! Can you try switching to Hourly Autosaves? The original author of this mod has updated to 2.0, so I've set this one as Deprecated