For modders only - this is a framework to load multiple server side mods simultaneously, with runtime hotpatching
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
How do I remove a plugin once it's loaded? The only place I could see that the plugin data is stored is in script.dat.
sorry for the delay on replying, you can use "/c remote.call('hotpatch, 'uninstall', 'name_here')" to remove
Cheers.