Nice, thanks for the update! I have taken a break from the game myself as well, but I recall that I really like the way that the mod goes about calculating things, compared to other factory planners. I have just done a bit of testing, and it seems to be working well: Whether an end product or a required machine is missing, a simple question mark replaces the relevant icon, without any crash happening.
It's great to see the mod updated, and I look forward to relying on it for future projects.