Factorissimo 2 - notnotmelon fork 🍴


A fork of Factorissimo 2 focused on improving performance by implementing several 1.1 features. Can improve performance by 10X or higher. Also fixes several bugs from the original version.

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1 year, 4 months ago
1.1
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b electrical network problem

1 year, 7 months ago
(updated 1 year, 7 months ago)

If each of the five factories that share the electricity network is built, additional factories will not receive electricity. When the sixth factory is built, the message "five connections have been reached," appears. Is this intended? Or was the problem caused by the decrease in entities?

There is also an additional problem, and if the above situation occurs, the new factory will not continue to receive power until all five of the other factories are removed. (If even one of the five factories remains, it cannot be supplied with power.) Even if a new factory is added after demolition of all factories, the message "five connections" occurs from the second factory, and power supply is not available.

1 year, 6 months ago

the building connects to the power grid by linking power-poles across surfaces.
this creates an invisible cable connection.
a power-pole can only have 5 wired connections.
with SHIFT+click on the power-pole, you remove all wired connections (visible and invisible)

1 year, 6 months ago

This is intended behavior and a modding api restriction. Only 5 factories are allowed per pole.
In vanilla, you can only connect 5 power poles together, and the same rule applies here.

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