Factorissimo 2 - notnotmelon fork 🍴


A fork of Factorissimo 2 focused on improving performance by implementing several 1.1 features. Can improve performance by 10X or higher. Also fixes several bugs from the original version.

Content
1 year, 4 months ago
1.1
54.6K
Logistics

i Option to disable spidertrons entering buildings

1 year, 7 months ago

I'm on a multiplayer server which is having a lot of issues with automated spidertrons accidentally entering buildings.

We use a few mods which automate spidertrons in different ways (constructrons, your mod logistic spidertrons, spidertron patrols...), and they often enter buildings accidentally. In particular, constructrons are nearly unusable in our factory.

A simple option to disable spidertrons entering buildings completely would be appreciated.

1 year, 6 months ago

Oh, that's hilarious. I was reading over your question and was like "I saw someone make a mod patch to ensure spidertrons don't get kidnapped". Pulled it up and realized it was you! You made the patch, well, thank you. I just loaded factorissimo into my new SE playthrough and didn't want spidertrons to have issues when we get there.

For anybody else looking for resolution. This link here leads to his patch.

https://mods.factorio.com/mod/factorissimo-no-swiping

1 year, 6 months ago
(updated 1 year, 6 months ago)

Thanks for making this.

May try to implement a better teleportation system in the future.

New response