Factorissimo 2 - notnotmelon fork 🍴


A fork of Factorissimo 2 focused on improving performance by implementing several 1.1 features. Can improve performance by 10X or higher. Also fixes several bugs from the original version.

Content
1 year, 4 months ago
1.1
54.6K
Logistics

i factory numbers changable

1 year, 9 months ago

wild idea i had dreamed of but is almost certainly not worth the effort to make making the factories have changeable floor numbers from like the constant cobinuator or other means.

1 year, 9 months ago

also side bar i love the FAQ if i knew lua i think i might be able to actually contribute very clear and well done

1 year, 9 months ago

Thanks!

1 year, 9 months ago

is this idea remotely reasonable to implement ?

1 year, 9 months ago

This is technically possible but there is no event to read circuit conditions from a combinator. It would have to be done in an on_tick and hurt preformance. The best you could do is this mod: https://mods.factorio.com/mod/recursive-blueprints
This can set tiles based on circuit conditions.

1 year, 9 months ago

i see

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