Factorio HD Age Modpack


Warning: The VRAM requirement is very high!!! Mod pack for the base game and DLC, which bundles all Factorio HD Age mods. This mod itself does not contain any content.

Mod packs
21 hours ago
2.0
4.53K

g Help needed!

3 days ago

I have loaded HD textures for both base game and Space Age.

When only Space Age textures are enabled, everything works fine with other mods, but as soon as I enable base game textures, errors start appearing with other mods, here is an example:

The following mods failed to load: The given sprite rectangle (left_top=0x3632, right_bottom=236x3859) is outside the actual sprite size (left_top=0x0, right_bottom=1888x3632).

See the log file for more information.: vibrant-train-colors/sprites/super-saturated/vibrant-locomotive-masked-normal-4.png

And a list of mods to disable:
BatteryElectricTrain_2.0.1
James-Train-Mod_2.0.12
Automatic_Train_Painter_2.0.1
factorio_hd_age_elevated_rails_1.0.1
factorio_hd_age_base_game_railway_1.0.0
EvenMoreLight_0.2.0
FluidWagonColorMask_2.0.0
KS_Power_Rebalancing_2.0.5
vibrant-train-colors_1.2.1

Help me figure out if I can somehow fix these errors locally, without disabling mods?

3 days ago

Or here's another example:

The following mods failed to load: bad allocation: factorio_hd_age_space_age_terrain_vulcanus/data/space-age/graphics/terrain/cliffs/vulcanus/cliff-vulcanus-sides.png

Mods to disable:
• factorio_hd_age_space_age_terrain_vulcanus (1.0.0)

3 days ago
(updated 3 days ago)

The first error message indicates a collision between differently scaled textures. This occurs, for example, when a mod is loaded after my mod and swaps textures, but does not define the scaling factor.

You can try to change the data-updates.lua of vibrant-train-colors_1.2.1 like follows:

for i = 1, 8 do
if selected_saturation == "super-saturated" then
mask_rotated.filenames[i] = "vibrant-train-colors/sprites/super-saturated/vibrant-locomotive-masked-normal-" .. i .. ".png"
mask_rotated.scale[i] = 0.5
if mask_sloped then
mask_sloped.filenames[i] = "vibrant-train-colors/sprites/super-saturated/vibrant-locomotive-masked-sloped-" .. i .. ".png"
mask_sloped.scale[i] = 0.5
end
elseif selected_saturation == "natural" then
mask_rotated.filenames[i] = "vibrant-train-colors/sprites/natural/vibrant-locomotive-masked-normal-" .. i .. ".png"
mask_rotated.scale[i] = 0.5
if mask_sloped then
mask_sloped.filenames[i] = "vibrant-train-colors/sprites/natural/vibrant-locomotive-masked-sloped-" .. i .. ".png"
mask_sloped.scale[i] = 0.5
end
end
end

Your second error message indicates not enough V-RAM. How much V-RAM does your graphics card have?

3 days ago

Thanks, got it, I'll try.

About video memory :))) I know that you need a lot of it, but I still wanted to see cool textures.

Only 8 GB of memory, 1080Ti

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