Factorio HD Age: Modpack


This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 13 GB of VRAM is recommended.

Mod packs
21 hours ago
2.0
10.4K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Power Storage

g [Fixed] Compatibility issues with vibrant-train-colors

7 months ago

I have loaded HD textures for both base game and Space Age.

When only Space Age textures are enabled, everything works fine with other mods, but as soon as I enable base game textures, errors start appearing with other mods, here is an example:

The following mods failed to load: The given sprite rectangle (left_top=0x3632, right_bottom=236x3859) is outside the actual sprite size (left_top=0x0, right_bottom=1888x3632).

See the log file for more information.: vibrant-train-colors/sprites/super-saturated/vibrant-locomotive-masked-normal-4.png

And a list of mods to disable:
BatteryElectricTrain_2.0.1
James-Train-Mod_2.0.12
Automatic_Train_Painter_2.0.1
factorio_hd_age_elevated_rails_1.0.1
factorio_hd_age_base_game_railway_1.0.0
EvenMoreLight_0.2.0
FluidWagonColorMask_2.0.0
KS_Power_Rebalancing_2.0.5
vibrant-train-colors_1.2.1

Help me figure out if I can somehow fix these errors locally, without disabling mods?

7 months ago

Or here's another example:

The following mods failed to load: bad allocation: factorio_hd_age_space_age_terrain_vulcanus/data/space-age/graphics/terrain/cliffs/vulcanus/cliff-vulcanus-sides.png

Mods to disable:
• factorio_hd_age_space_age_terrain_vulcanus (1.0.0)

7 months ago
(updated 7 months ago)

The first error message indicates a collision between differently scaled textures. This occurs, for example, when a mod is loaded after my mod and swaps textures, but does not define the scaling factor.

You can try to change the data-updates.lua of vibrant-train-colors_1.2.1 like follows:

for i = 1, 8 do
if selected_saturation == "super-saturated" then
mask_rotated.filenames[i] = "vibrant-train-colors/sprites/super-saturated/vibrant-locomotive-masked-normal-" .. i .. ".png"
mask_rotated.scale[i] = 0.5
if mask_sloped then
mask_sloped.filenames[i] = "vibrant-train-colors/sprites/super-saturated/vibrant-locomotive-masked-sloped-" .. i .. ".png"
mask_sloped.scale[i] = 0.5
end
elseif selected_saturation == "natural" then
mask_rotated.filenames[i] = "vibrant-train-colors/sprites/natural/vibrant-locomotive-masked-normal-" .. i .. ".png"
mask_rotated.scale[i] = 0.5
if mask_sloped then
mask_sloped.filenames[i] = "vibrant-train-colors/sprites/natural/vibrant-locomotive-masked-sloped-" .. i .. ".png"
mask_sloped.scale[i] = 0.5
end
end
end

Your second error message indicates not enough V-RAM. How much V-RAM does your graphics card have?

7 months ago

Thanks, got it, I'll try.

About video memory :))) I know that you need a lot of it, but I still wanted to see cool textures.

Only 8 GB of memory, 1080Ti

7 months ago

I learned something new and was able to fix the compatibility problems on my site.

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