Extended Industries


Adds new minable resources like aluminium, quartz and lithium, new intermediate products and changes recipies to be a little bit more complex

5 years ago
0.17
14

b Nerfed Assemblers & Research Bug

5 years ago

Can you add a changelog for new stuff since the 0.16 version? I just found out that you changed the assembler ingredient counts for level 1 and 2s to 3 and 5 ingredients, respectively.

Because of this you can't even craft basic inserters with level 1 assemblers (now they need the small electric engines), was this intended? In the mean time I changed them both back to 6 ingredients in entity-updates.lua.

One other small bug to report: the Silicum Processing research doesn't have the Logistic Science Pack research as a dependency so you can "try" researching it before you even get Logistic Science Packs.

5 years ago

Hm i will look into it, i though 0.17 removed all assembler-item limitations, and i thought i did the same for this mod

5 years ago

fixed this. sorry for the inconvenience.

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