I don't know what heavy_mode even is or does.
Regardless a potential (albeit rare) desync was already reported a few days ago and has since been fixed in the latest version.
It could only happen if a player joined within up to 10 seconds of a nuke being triggered and then a new tree exploding within the up to 10 second window of the last nuclear explosion. In that scenario different clients could theoretically come to a different outcome, and thus desync.