Exotic Industries: Robots (Rebalance)


Adds various robots and roboports with Exotic Industries aesthetics and functionality. Makes the bots themselves more expensive both in recipe and energy cost, while significantly increasing their capability

Content
17 days ago
2.0
145

b Error

20 days ago

Failed to load mods: ...otic-industries-robots-rebalance__/prototypes/robots.lua:775: attempt to index field 'roboport' (a nil value)
stack traceback:
...otic-industries-robots-rebalance__/prototypes/robots.lua:775: in main chunk
[C]: in function 'require'
exotic-industries-robots-rebalance/data.lua:14: in main chunk

Mods to be disabled:
• exotic-industries-robots-rebalance (0.2.2)

After Factorio Update

17 days ago

Could you upload your list of mods please? I can't seem to recreate this error locally. More specifically the ones that add or change roboports, but the full list would be helpful.

Thanks

16 days ago

Here is the full mod file you need to activate the exotic Industries robots and you will get the same error
https://1drv.ms/u/c/757836fba1ffcc28/Edd-HCWG0I1BmRELrAssDNkBQ9s8zV-7Mrk_600C3KQitQ?e=UV37AT

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