Exotic Industries - Krastorio 2 compatibility

by VELTAX

Exotic Industries & Krastorio 2 Compatibility integrates the advanced technologies and intricate production chains of Exotic Industries with the expansive and immersive gameplay enhancements of Krastorio 2.

Mod packs
8 months ago
1.1
1.23K

g Cannot research Silicon processing [FIXED]

8 months ago

This research is just red to me, I did all the prereqs for it and it is still red, blocking the path to logistic bots etc.

8 months ago

Tried the /c game.player.force.technologies['silicon-processing'].researched=true command, returned a nil value.

8 months ago

The same thing, I do not know what to do. If there are options, write.

8 months ago
(updated 8 months ago)

Hi,

Ive checked the research and didnt see any tech being hidden that could lock it.
i'll try to remove all the prereq to see if its still locked or not

also the tech name is "kr-silicon-processing" that why the command returned a nil value

8 months ago

Thank you, very much looking forward to it, the mod is great

8 months ago

Ah ok; I'll give it another go, thanks.

8 months ago

I have tried repeatedly, the study is not available when the conditions are met, but when entering the command "/c for name,technology in pairs(game.player.force.technologies) do technology.researched=technology.enabled end " It's okay, it's open.

8 months ago

I didn't got time to check, i can try to fix it this weekend, i think there is an hidden research lying somewhere, probabilty just need to reset this tech prerequisite

8 months ago

I could be wrong, but I think that in K2 silicon was produced from quartz, and you do not have a technology for the production of quartz, perhaps this is the case

8 months ago

Ok fixed the issue with the tech, it now proprely unlock after the Fluid Chemistry tech

7 months ago

Great! Works now, thanks.

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