ExoMan

by sebgggg

Manage your armor

10 years ago
0.13 - 0.14
11

g compatability with creative mode mod?

10 years ago

for some reason i get an error when i activate creative mode... with exoman in the error... any ideas how to fix?

10 years ago

I tried with latest version of factorio, exoman and creative mod and it works fine.

10 years ago
(updated 10 years ago)

Hi sebgggg,

I think you need to check if global[player.index].faclib is nil in line 254 of lib/faclib_ui/faclib_ui.lua.

It is causing error when I click the "No" button from Test Mode or from my Creative Mode, when I change the state of a checkbox, or when force.research_all_technologies() is executed (either by command or Creative Mode). There may be more examples.

Hope you can fix it. :)

10 years ago

Updated, should be fixed.

10 years ago

huh... im still getting the error with the newest version of the mod... so im guessing it wasn't fixed? or is it something else?

10 years ago

I tested with the latest version of Factorio, my mod and creative_mod and i have no error while starting a new game, loading a game without my mod, loading a game with 0.0.1 exoman and no error.
I need you to give me more info, what version of Factorio, of my mod, and creative mod? Is it a new game? A save with version 0.0.1? What is the error message?

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