Instead of changing reds to alien kills; how about BOTH option must have red tech and kill biters to advance tech. research only activates when you ALSO HAVE the science. nice combo with https://mods.factorio.com/mod/LootMilitaryScience
Sorry for not responding for 4 Months, I will update the Mod to 1.0.0 and add a option to not start with free research, unfortunatly I dont know how to have both Science and Kill research