EMC Expansion

by Flash

Adds energy to the game around the notion E=MC^2.

2 years ago
1.1
267

i The "Equivalent" in "Equivalent Exchange" is missing.

2 years ago

I'm sure this will be addressed eventually, but currently it's super easy to set up a machine that feeds itself and has an EMC profit from nothing. You don't even need the solar collectors, you just need to turn iron plates into the first plasma, the plasma into EMC, the EMC into ore and the ore into plates. It's even profitable enough to allow you to use the extra EMC for coal to power boilers to power itself, if you're so inclined.

I'm not okay with this. When I first saw the mod I thought it was gonna be some super efficient recycling system where you can turn any resource into any other resource as long as they're the same energy value. I didn't expect to make something out of nothing and that you can bugs me.

The fact you can violate the laws of thermodynamics with this mod doesn't feel like a powerful novelty, it feels like cheating. If I had my way, I'd remove all of the plasma and change recipes to compensate. The amount of EMC you have should still come from condensing existing resources, or collectors, and if you condense you should never end up with more than what you started with.

2 years ago

Love the idea of this mod but if emc generation is as unbalanced as mentioned above then imma patiently wait to see if that changes before using it. Thanks for your hard work ^^

2 years ago

Hmmm... You're right that wasn't intended. Iron plates are suppose to produce around 0.25 EMC, Iron Ore takes around 20 EMC to procure - It was purposefully suppose to be a loss-ful reaction. Changing EMC to plasma is not suppose to gain you any EMC - they are just an expensive "battery" that is used as a intermittent item in other recipes.

Thanks for the report! I've updated the recipes from Plasma->EMC so that extra plasma isn't generated, and is also a loss-full reaction in v0.0.5.

As for the use case "efficient recycling system", I hadn't originally intended the mod to go that direction - though I could easily see that being a play style. I'll think about adding a version of the mod where EMC to items is less expensive.

2 years ago

You can still game the system with productivity modules.

One Uranium-238 produces 200 EMC, enough for 10 ore, so equal cost. However, with two productivity 3 modules you will get 6 uranium for every stack of ore instead of 5, a profit of 10 ore or 200 EMC, again making something from nothing. I was, again, able to make a self-sustaining loop out of this.

I think it might be best to have it so there is some EMC loss when converting to compensate, instead of making everything completely equal. Energy loss in nature is the standard anyway.

I will continue to look for exploits.

2 years ago

Eh for those use cases I don't think it would be that much of a problem. Energy panels would provide that quickly enough for comparison. Heck thar's pretty much the intent of productivity modules from my perspective.

2 years ago

Thanks Yoda-Nobunaga! I had accidentally swapped Uranium-238 and Uranium-235 and how much EMC they produce. This is now fixed in v0.0.6. Uranium-238 now produces 20 EMC, Uranium-235 now produces 200 EMC.

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