Dynamic Robot Queues

by ILLISIS

Keeps construction robots responsive to jobs in range.

Utilities
5 months ago
1.1 - 2.0
7.76K

g 1.0.2 ups*0.1

2 years ago

Just FYI: 1.0.2 just decimated my ups. I'm at about 25 without (or with the older (non-functional?)) version and get just barely 3 with it.

Not that "lightweight"... ;)

2 years ago

Hi
Yes the 1.0.1 version had a variable reversed so it was subtly non functional.

Performance is variable & dynamic but for general use it is lightweight but if you go and mark the whole map to deconstruct then of course you will create issues. Not only that, the actual compute increase comes from the construction manager, not the mod itself.

1 year, 7 months ago

second this. cant play with this version. just running around lags me... and that with nothing to build even on the map. without the mod back to lag free walking and stable ups

1 year, 7 months ago

second this. cant play with this version. just running around lags me... and that with nothing to build even on the map. without the mod back to lag free walking and stable ups

Poor performance is only possible based on your actions.
Have you marked many entities for deconstruction? Or landfilled a large lake? Or plastered a lot of concrete / tiles ?

1 year, 7 months ago

and that with nothing to build even on the map

1 year, 7 months ago

atm i only activate the mods for big projects. cost to much ups when i dont use my bots

1 year, 7 months ago

atm i only activate the mods for big projects. cost to much ups when i dont use my bots

The mod is effectively zero impact if the user takes no action. What you are reporting seems like it is off the mark of what should be experienced.
Please join the Constructron discord and drop some screenshots to troubleshoot this further https://discord.gg/m9TDSsH3u2

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