Memory Storage [se] deprecated


An alternative to warehouses. The Memory Unit can store an infinite amount of a single item type. You can also put items into drives and transport them around your factory. This is a fix to make it so you can place in space, until the original author updates the mods.

3 years ago
1.1
12.9K

b losing items

2 years ago

so i think i found a bug where how much is in the unit flickers and if you break the memory storage to get the memory card from it there a chance it gives you the lower ammount basically voiding a bunch of the times

2 years ago

There are a lot of bugs with these. I've had issues picking them up due to the entities that handle the circuit network etc.

One thing to check, is this a problem with this version of the mod (which just has space-exploration compatibility patched in) or the original version of the mods? If it has been fixed in the original mod I can probably backport it.

2 years ago
2 years ago

ok i will check tomorrow

2 years ago

ok i found the issue appantrly my modpack re enabled both your and the orgianal version and it was causing some funky stuff

2 years ago

No worries, there are probably some updates in the original version that I should backport.

2 years ago

Given that the only major change, afaik, needed to make these work in space is the addition of the se_allow_in_space = true tag, would it not be easier to simply set the original mod as a dependency and add the above tag to the relevant entities at the data-updates step, rather than replacing the original mod? Then you wouldn't have to worry about backporting updates from the original, nor deal with conflicts with the original due to mod dependency specifications (like the above modlist issue). That would also let you do all of those updates in a single mod, since you could simply switch off the mods[] list and conditionally add it to the fluid and logistics entities, if also installed.

2 years ago

Probably. Just a matter of getting around to it.

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