Deadly pollution

by juh9870

Now pollution will damage player without respirators

7 years ago
0.15
5

g Adjusting durability loss

7 years ago

The mod is rather well done, but it could do with a setting to adjust durability loss.

I personally enjoy using a mod called Pitch Black, which will increase pollution of entities by 10, resulting in many biter strikes but also instant suffocation. So a setting to reduce durability loss by a custom amount (in this case 1/10th) would allow both mods to maintain their functionality instead of one or another.

7 years ago

The thought also occurred to me last night, that an adjustment to the minimum pollution required to take damage would also make for a good setting. As I could then multiply the pollution values by 10 rather than always taking damage even with air filtration running.

Suffice to say some configuration options would be great to customize the mod to fit our needs. Whatever else you could think of adding would be most useful.

7 years ago

Hi, i'm now rewriting main part of the mod, and maybe i will add configs

New response