This is amazing thanks for this! I’ve been getting into really customizing my factorio experience in a custom mod but I’ve been running into issues with scripts and events. Do you have any tips to modify scripts in other mods without editing the script in the mod archive itself? Would deregistering the event handler (in such instances) and re-registering it with new code in my mod be the solution? Is there any way to inject a single line or modify an object in a mods scripts without re-typing the entire script plus changes in my mods script files? Thanks!