Damaged entities stop working and need to be repaired
Does this apply to various turrets? If they stop shooting back as soon as they take a point of damage....
Ahh... That is a great point.
The threshold for entities to be disabled and enable are configurable in the settings, by default, the thresholds are 40% and 60%
Great work. This should be added to the base game along with ProductionScrap2 and the one that makes biters act smarter.