Concurrent Research deprecated


labs will work on queued technologies, based on available science packs

Tweaks
4 months ago
2.0
463

i Disabling the mod breaks labs

3 months ago

I ran with the mod for a while and noticed some times the labs became non-deconstructible by anything but by my character. The only way to deconstruct them was by hand, bots didn't work. I couldn't figure out why at the time and as it wasn't a big problem I didn't look into it too deeply.

After I noticed this mod made the UPS drop from solid 60 to 50ish I disabled it and now every single lab is in another force and can't do any research. Not sure if it is something that can be fixed on your side since you can't really do anything after the mod is disabled. Perhaps just add the note to the information page somewhere that people would know they need to manually replace their labs to make things work again?

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