for example: you have a belt up top and you place a loader right below it, it will turn the part where items are suppose to go in away from the belt and the part where chests, trains, etc. where the belt is.
please fix this, im slowly losing my mind
-- get the entities from both ends
local loading_end = get_neighbour_entities(built, built.direction)
local belt_end = get_neighbour_entities(built, opposite[built.direction])