I'm also just beginning on Gleba, so for now the most noticable thing were the Yumako fruits. I took a look at the files and it seems like there's actually a "normal" a "harvest" sprite, I assume these are picked based on whether the tree is ripe for picking? Not like I can tell lmao.
45 different tiles is definitely not feasable, but the deep lake is not a problem, at least for me. What was more difficult is distinguishing the buildable terrain for the harvestable plants from the marshes that have the same color, but turning off the new "Additional terrain effects" graphics setting in 2.0.21 actually helped in that regard. The settings is meant for performance reasons but also changes how buildable terrain is rendered.
I think where my original request came from, was that I took to the map screen for help, since I couldn't tell what was water and what wasn't, but that didn't do much. I actually got used to how the map looks now and can tell things apart better after disabling the new setting.