Schmitt | Clean Crafting Menu 🧹


Introduces intuitive and efficiently organized crafting menu groups to avoid searching similiar stuff in different menu categories. Mostly relevant for Bob+Angel players.

Tweaks
4 months ago
1.1
2.23K

b ✅ Bug data-final-fixes.lua:255: attempt to index field 'main'

7 months ago

Hi!!
So i making a B+A + Rampant modpack with ruins etc. I try to put much content as i can into that.

So i got an error:
Failed to load mods: _ clean_crafting_menu _/data-final-fixes.lua:255: attempt to index field 'main' (a nil value) stack traceback:

_ clean_crafting_menu _/data-final-fixes:225: in main chunk

Mods to disabled:
- clean_crafting_menu_ (1.0.8)

Game is up to date.
This mod updated 2 days ago (from now), 1.1, downloads: 806

My first factorio experience ever was with B+A in multiplayer. Nowadays i have 1200+ hrs, finished base game, and modpacks like: K2, SE is WiP etc.
You guessed it: 8hrs achievment still not completed.

But this is essential! How mixed up the categories this abomination what i made...i mean the overhaul made. :)

7 months ago
(updated 7 months ago)

I am getting the same error trying to set up a modpack for me and a couple of friends of mine, however, only I am having the issue not my friend, i am assuming it's some weird hardware discrepancy issue as I have tried to verify integrity through steam and it's still not working.
I am using a AMD Ryzen 7 5700X 8-Core Processor @3.40 GHz; and a, AMD Radeon RX 7600
my friend is using a AMD64 Family 23 Model 113 -AMD Ryzen 9 3900X_ 12-Core Processor, and a, NVIDIA GeForce RTX 2080TI 11GB

EDIT:
me and the friend started looking at the lua that's erroring and apparently there's subgroups or something that's not being registered correctly on some lines, every line we try to fix something else breaks again

7 months ago

Please contact me on discord. I need your log file to see the errors.

7 months ago

I have sent you a friend request on discord, it's the best I can do, the link to your server on your modpack's page has expired

7 months ago

I updated the invite link

7 months ago

I returned today, to continue my work, i saw this mod is updated 3hrs ago. Now works fine on initial start aswell, tabs are clear.

Good job! :)

7 months ago

;-)

7 months ago

Invite links to the discord aren't working for me, and I checked the one that was apparently done a day ago so I don't know where else to go.

Having an identical issue as the others, except this time it's calling out 'angels-power-fluid-generator' rather than 'main'.

7 months ago

Invite links to the discord aren't working for me, and I checked the one that was apparently done a day ago so I don't know where else to go.

Having an identical issue as the others, except this time it's calling out 'angels-power-fluid-generator' rather than 'main'.

Have you installed the angel mods!?

6 months ago

Its freaking out if you have some of the options disabled, angel power fluid is from having Bobs Fluid Generators disabled in options, i have module tech disabled and its giving me errors from that too. need to have it check if you have that option in the mods enabled

6 months ago

Its freaking out if you have some of the options disabled, angel power fluid is from having Bobs Fluid Generators disabled in options, i have module tech disabled and its giving me errors from that too. need to have it check if you have that option in the mods enabled.

Until its fixed on their end you can edit the data-final-fixes.lua and comment out the lines that are erroring

6 months ago

Its freaking out if you have some of the options disabled, angel power fluid is from having Bobs Fluid Generators disabled in options, i have module tech disabled and its giving me errors from that too. need to have it check if you have that option in the mods enabled.

Until its fixed on their end you can edit the data-final-fixes.lua and comment out the lines that are erroring

I dont understand whats the exact problem now.

6 months ago

In mod options, you can disable machines/recipes, so your mod tries to move items that do not exist(if you disabled them from options) and gives the Error.

6 months ago

In mod options, you can disable machines/recipes, so your mod tries to move items that do not exist(if you disabled them from options) and gives the Error.

Which recipes/machines?

6 months ago

Settings > Mod Settings > under Bobs Power mod > Fluid burning Generators, if you disable this setting and reload the game the item fluid-generator, and its upgrades are removed.
Thats the error the people above are getting. however you can go to other setting under the various bob mods to disable the eletrolyser and furnaces and so on as well.
The module error was from disabling under Bob's Modules mod > Modules lab, which removes the Module lab and changes research that comes with it.

6 months ago

Settings > Mod Settings > under Bobs Power mod > Fluid burning Generators, if you disable this setting and reload the game the item fluid-generator, and its upgrades are removed.
Thats the error the people above are getting. however you can go to other setting under the various bob mods to disable the eletrolyser and furnaces and so on as well.
The module error was from disabling under Bob's Modules mod > Modules lab, which removes the Module lab and changes research that comes with it.

Fair enough. I have to catch those cases in my code.

6 months ago

Also errors on:
Cargo Ships
Flow Control
Deadlock Stacking for Angels
Deadlock Stacking for Omni

https://gist.github.com/Cheeseypop/50e03799c6d34f3af64713dd927c3603

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