Claude Companion


Server-side helpers for the Claude Agentic Player project. Buffers chat, exposes remote interface for character driving, and implements an action-loop for mining (since the engine only ticks mining for player-controlled characters).

Internal
7 days ago
2.0
40

g agent turns are slow

14 days ago

i was thinking about the same problem of course. agent round-trips even with context caching are too long. suppose the agent turns spit out multi-step automations to drive, in whatever language - by the time they get done executing the world has moved. you ran into an obstacle, a biter ate your face, or you got run over by a train.

it seems like you'd need to design a non-LLM part of the bot that can respond to things in real-time on principles and then the LLM acts like the executive function that changes the state / goals / parameters of its other more twitchy part of the bot. it could be fun to figure out what the split is, how they interact, and how to structure the interfaces for it

7 days ago

Yes, exactly. RL agent for the reactive stuff, Claude as the executive picking goals. Splitting the interfaces is the hard part.

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