Snap Mines

by Camedo

Makes all landmines snap to the building grid, including most modded mines.

Utilities
1 year, 9 months ago
1.1 - 2.0
11.5K

b Failed to load mods: __camedo-snapmine__/data-final-fixes.lua:8: bad argument #1 of 2 to 'ipairs' (table expected, got nil)

a month ago

crash right on start.

Failed to load mods: camedo-snapmine/data-final-fixes.lua:8: bad argument #1 of 2 to 'ipairs' (table expected, got nil)
stack traceback:
[C]: in function 'ipairs'
camedo-snapmine/data-final-fixes.lua:8: in function 'tbl_find'
camedo-snapmine/data-final-fixes.lua:15: in main chunk

Mods to be disabled:
• camedo-snapmine (1.0.1)

12 days ago

Odd, it seems to be working for me still. Can you provide any more information? What other mods are you running, what version of the game are you running? It's possible it's conflicting with something else.

12 days ago

https://limewire.com/d/uTkGi#PIXeYO00rz

unclear which is conflicting

8 days ago

Yeah, i'm not sure what to tell you here. Multiple mods aren't available on the portal so I can't fully sync the mods in your save. You have a ton though, and even just trying to load the ones that did sync is causing multiple problems, i've had to disable quite a few during startup from the error screen and still haven't gotten it to load.

I can tell you I run Snapmine in all of my games and i've yet to run into a problem, even with a pretty large mod list. Something else in that mod collection is causing problems. Sorry I don't have a better answer.

8 days ago

appears to be an issue in most but not all cases, i had to manage mods and manually find the ones it couldnt for whatever reason in the mod manager, the others appear to be a very recent issue.

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