If someone feels that this mod makes radars too op with each level, there's a fun fix - open mod - folder prototypes/entity/radar.lua, and change local max_distance_of_sector_revealed = data.raw['radar']['radar'].max_distance_of_sector_revealed + radar_amplification_type * 3
local max_distance_of_nearby_sector_revealed = data.raw['radar']['radar'].max_distance_of_nearby_sector_revealed + radar_amplification_type * 2 multiplication there at the end, I changed 3 to 2, 2 to nothing (so 1), this made it so each level gives boost but not so massive as by default.