Auto Fill

by Nexela

Autofill inserts items (ammo,fuel,etc) inside entities when placing them in the world.

Utilities
6 years ago
0.13 - 0.16
357

g Blueprint problems

6 years ago

When I want to place burner inserters with a Blueprint, the bots automaticly put fuel in it, which is kind of annoying when building a border wall with loads of burner inserters. Especially when I have no fuel left so there is this blue icon popping up, and as I'm inserting coal by belt afterwards it does not disappear becaus its asking for solid fuel over the logistic network.
Is that the intended behaviour?
if yes why is that and can I have an option to deactivate it? :-)
b.c. ctrl + alt + P does not help in that Situation

6 years ago
(updated 6 years ago)

Now i tried deactivating the mod for my building phase, but I have a different problem now. I get this message everytime i place a entity or blueprint and autofill does not work anymore:

41.228 Script @autofill/stdlib/event/event.lua:160: autofill/autofill/autofill.lua:51: attempt to index local 'pdata' (a nil value)
44.928 Script @autofill/stdlib/event/event.lua:160: autofill/autofill/autofill.lua:51: attempt to index local 'pdata' (a nil value)

6 years ago

+1. Having bots automatically haul fuel from your inventory when placing blueprints is a huge waste of bot time, and waste of fuel in my inventory.

When I build things using bots that require fuel, I 100% am placing a design that already has that fuel source built into it. Why do I need bots to haul fuel when I'm planning on hooking up an automated fuel source?

This is crippling at the beginning of the game (using Quick Start), or when bots are first researched and they are slow and can't carry more than 1 thing- placing a furnace sextuplets the amount of bot jobs queued (1 for the furnace, 5 for the fuel).

Please make this an option to turn off!

6 years ago

yeah, on\off function should be(hotkey exists, but no action in code... as i can see :).
and if you will disable mod for a while - it will not work, something breaking in mod data(nil using errors).
probably few functions are needed - on/off all mod and modes item black list/white list to prevent using something like tree as fuel... if u do not want to do that - angel/bob mods have alot of fuel u do not want to loose :)

5 years ago

Anything on this Nexela? I am using the mod in 16.51 just fine, but the bots autofilling blueprints is a hassle. For ammo or for fuel. It doesn't really offer any advantage. In a situation for fuel, as said, 99% of the time we are putting down a bp that will get fuel from a permanent source, and it is a waste of bot time, and for turrets, it basically still applies. The only time I need auto fill on turrets is when I'm trying to place them down to clear some nests, and I wouldn't want bots doing that job, they just end up killed.

I like the mod but with no way to disable this, all it does it make most of my turret wall bp's take ten times as long as they should...

5 years ago

I think there is a per user option to disable this

5 years ago

I am using the latest version and I can't find said per-player option: https://imgur.com/a/bilEMiA
Am I looking at the wrong place?

5 years ago

+1

5 years ago

+1 All my sniper turret blue prints get filled automatically with 40 mags (for some reason each turret BP is getting two orders for 20 mags), or get that blue flashing icon I have to remove manually if I have no ammo on me. The toggle option really needs to work.

Something that might help in the meantime: you can set a filter on deconstruction BPs to remove supply requests only, it's under the unsorted tab.

5 years ago

+1

New response