Automatic Clear Cutting


Automatically marks trees, rocks, cliffs, ruins and other obstacles for deconstruction within a roboport's construction area when it's built or upgraded. Can also continuously clear around the player within their personal roboport's range, toggled from the shortcut bar or with a keybind. Each category of object can be turned on or off in the map settings, and objects from many planet mods are supported.

Tweaks
a day ago
1.1 - 2.0
752

g Error when Construction Bots place Roboports

1 year, 11 months ago

The following message appears when my construction robots build a roboport.

The mod Automatic Clear Cutting (0.1.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event autoclearcut::on_robot_built_entity (ID 14)
autoclearcut/control.lua:98: attempt to index field 'created_entity' (a nil value)
stack traceback:
autoclearcut/control.lua:98: in function <autoclearcut/control.lua:98>

1 year, 11 months ago

ok, pushed an update with a fix.

They changed some names and I forgot one place.

1 year, 11 months ago

Holy, that was fast. Thanks :D

1 year, 11 months ago

No problem.

Just luck that I looked at my email minutes after you initially posted. :P

1 year, 10 months ago
(updated 1 year, 10 months ago)

I get the exact same error when copying a Factorissimo (https://mods.factorio.com/mod/factorissimo-2-notnotmelon) building with roboports inside.

The mod Automatic Clear Cutting (0.1.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event autoclearcut::on_robot_built_entity (ID 14)
autoclearcut/control.lua:98: attempt to index field 'last_user' (a nil value)
stack traceback:
autoclearcut/control.lua:98: in function <autoclearcut/control.lua:98>

Edit: oh It's not exactly the same now that I look closer

New response