Just the ability to open/close the list is fantastic !
These are the things i feel the mod need:
- Ability to click-to-hide individual resources with button to "Show hidden".
- Toggle between "Category" view, "Show not-hidden objects", "Show only what i have" and "View everything" (as it is now)
- Manipulate individual item cap in settings or somewhere else in-game
- Different chests (low prio as their use cases will be niche):
- No-Insert chest. Does not automatically input item to "Cloud" storage
- Output chest. Able to filter an item. When filter is set, the chest will fill up with specified resource. This will enable ppl to use other mod buildings that does not work with the auto filling.
- Filter input chest. Only input filtered item to "Cloud" storage
I also think that the basic functions of the mod should change a bit, but this is just my personal opinion:
- I think the "Cloud" Storage should only start to function when u place a special storage building.
- This building should be able to store a spesific amount of items to begin with (for example. limited to 250 items at the start of the game) and u need to select an item in a filter slot in that building GUI for it to store that item.
- This makes it so you need 1 building (or more) per item type.
- There should be research upgrades to increase the item storage of these buildings, with the last research with space science set to "infinite" storage.
- The storage building should also have a space where u can manualy set the item limit amount. (you probably dont want 200M stone furnaces in storage when u dont use them anymore.
I have more ideas for how this could be, but i'll save that for later.
Thanks a bunch for making this mod much more usable than the original !
p.s. i know u say that large or difficult features may not be doable for u, but it doesnt hurt to have the ideas out there at least :)