I'm guessing this research recipe is added by another mod. Auto Research currently doesn't know which science packs are more difficult to create, it only sees how many types of science packs a research recipe requires, and then chooses to research whatever requires the fewest types of science packs. For example, with just the base game AR will research everything that requires just red science before researching stuff that requires red and green. When all red and green research is done it'll start with red, green and blue research. This works well with just the base game as all research that requires blue science packs also requires red and green. However, when you have a mod that adds research that require red and blue, this will be considered equal to red and green. AR doesn't know that blue science packs is more difficult than green science packs.
This is sort of not an easy problem to solve as some mods adds new ingredients to research (such as Bob's mods) and I thus need a generic approach to selecting research. I don't think I'll do any modifications to AR this time, but I'm keeping it in mind for Factorio 0.15 which is likely going to greatly affect this mod.