Amator Phasma's Coal & Steam (forked)

by ldinc

This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam).

Content
17 days ago
1.1 - 2.0
1.63K

b [✓] [0.32.02] Compability with alloy smelting is broken

28 days ago

apparently I cannot build kilns from alloy smelting whenever this mod is installed and that breaks any progress when using both of the mods

thx

28 days ago

Hi! The regular kiln and electric-kiln replaced with "Coking Plant"/"Improved Coking Plant" and electric "Advacnced Coking Plant".
The original coke's recipes change to use coke from apm.
I see bug - some recipies not available for apm's coking plants:
- "Coke from carbon"
- "Tungsten carbide" used with carbon
- "Burnt spoilage"

I will fix it by adding correct crafting categoris from otiginal kilns.

What progress does the current compatability variant blocked for you? Can you give more info pls.

28 days ago

ok, so, i was just testing right now, i can now create kiln, problem was right in the beggining
uusing yours, wooden industries and BZ mods

Lead needs kiln to smelt it, kiln needs stone but recipe for kiln wasnt available with your mod instaled (its working now), now i have to reach out to SafTheLamb to find a solution because theres conflict between his mod and BZ lead (needs lead to create pipes and pipes to unlock stonebricks, that is needed for crafting the kiln )

so its was pretty much early game, in the first 5/10 min, cant say there will be other problems later on

this pack im playing now i built it myself and played with it for quite some time but it was a long time ago and it was working before

thx for the fast fix

28 days ago
(updated 28 days ago)

Back again , so, aparently stonebricks recipe edit is actually from your mod as well,

think you could make an expensive recipe for raw stonebrick in a press without the use of water? this would be the only thing blocking progression right now, gonna do some more testing in creative to see if theres anything else

28 days ago

not sure if its from your end but your mod and wooden logistics together puts electric mining drill (needs 10 small electric poles) research before electricity (unlocks electricity) think you can resolve on your end??

sry for taking so long but had to step out for a bit

28 days ago
(updated 28 days ago)

Can you provide save with mods to easy sync with your settings? I just wanna test locally.

  • The basic idea of a raw brick billet is to use a real forming and drying process. By the time the bricks are needed, water extraction is already available. So far, I don't really understand the progression blocker for progress in your case. Do you use any map settings with a small amount of starting water? I would like a little more information to understand your idea for game run)

  • Locally with only apms+wooden industry+alloy smelting mods I didn't find research triggers. For clean limitted set of mods - it's locked by 3 science packs

27 days ago
(updated 27 days ago)

https://filebin.net/wjhh549x5ng5v7yz

  • you can leave softlock 2 if you want, its not related to you (its BZ graphite & diamonds fault)

thats the link, made 3 saves, 1 no progression and the other 2 softlocks i've told you before

27 days ago

Pls correct me if I'm wrong:

  • Softlock 0 [w\o bz]:

Are you confused by not linked "Kiln smelting" tech as successor for "Stone bricks" tech? Softlock - the tech is shown as available to be researched, but doesn't have really researched prerequisites?

  • Softlock 1 [w\o bz]:

Same + "Wooden loader" is better to have prerequisite "Automation"?

  • Softlock 2 [w\ bz]:

I see. I need to check Graphite & diamond mod separetly, maybe i can add simple change with apm. It seems not be a lot of workaround. Normally electic poles are available from start, but the apm's burner phase move it to reserach. Okay, I'll think how to fix it in more suitable way.

  • Soflock 2 [post]:

The "Lamp", "Radar", "Fast inserter" can be locked by "Electrcity".
The "Repair pack", "Stone wall" don't really need to be locked by red science pack.

Are these the flaws you had in mind?

27 days ago
(updated 27 days ago)
  • Softlock 0 [w\o bz]:

just the starting game so you could see the game from the begining without anything done

  • Softlock 1 [w\o bz]:

stonebrick is locked behind pipes - pipes need lead from BZ lead - lead plates are locked behind kiln - kiln need stonebrick
basicaly its a softlock cicle thats why i suggested a costly stonebrick recipe as to unlock kilns

  • Softlock 2 [w\ bz]:

only thing needed isto move 'electric mining w\ fluids reseach' to post electricity research and not to be together with the steam one as it is as pre graphite research and softlocks itself because it needs the poles from electricity research that is a child research from it

  • Soflock 2 [w\ and w\o bz]:

it was just to show the diferences between w\ and w\o BZ Graphite, i hadnt had time to check further down the road but its possible there are more conflits since BZ Graphite has more carbon related stuff so its a possibility

  • Soflock 2 [post]:

those flaws can be changed but they are not critical to gameplay so even if they stay there it should not be a problem

27 days ago

The "pipe" recipe has lead plates... Sorry I didn't notice the change (

27 days ago

Some fixes was added. If I've missed smth - pls notice me

26 days ago

i will, thx

New response