This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam).
Hi again! I got a request for compatibility between crushing industry and apm coke (link and while I won't add compat myself (as that's against what we'd discussed before and could lead to weird dependency order issues), let me know if you have any questions about compat if you're interested in handling it
0.33.23 Added first approach to compatability with Crushing Industry:
- Replaced burner/electric crusher machine with apm's analogs
- Replaced crushing coal recipe & item to apm's analogs
- Recipies added to apm's analogs (extended via crafting categories)
- Technology tree updated to be more fine with apm techs (apm stone processing technology resolve most crushing entities and recipies now)
- Added experimental migration script (try replace buildings and crushing coal in inventories)
Unknown item name: crushed-coal
stack traceback:
[C]: in function 'find_entities_filtered'
...igrations/apm_power_compat_crushing_industry_0.31.23.lua:15: in main chunk
Do you have Crushing Industry installed, and do you have coal crushing enabled? Some items have settings that disable them. E.g. in this case, settings.startup["crushing-industry-coal"].value
[0.31.25] added base compatibility with alloy-smelting mod (replaced coke with apms item + moved kilns - analogs are steelworks & pudding furnace from apm)