APM bob's extra compability [resource pack]

by ldinc

Graphics & sound resources for apm_bob_rework

Internal
9 months ago
1.1
202

g Basic logistics

1 year, 2 months ago
(updated 1 year, 2 months ago)

There is something wrong with "Basic logistics" (bobs Basic logistics) , it is meant that one must have: "Automation science pack and Steam science pack"?

1 year, 2 months ago

Hi, seems strange
Can you provide your save (or settings)?
Expected tech tree looks like https://imgur.com/a/F4graa8

1 year, 2 months ago

Hello,
I just get an error message when I start the game.
So I've tried without that file, then I can start the game but:
https://imgur.com/a/Q32PxgY

1 year, 2 months ago

Hi, try pls 0.22.113 update from https://mods.factorio.com/mod/apm_bob_rework_ldinc
I added missing dependency for func called in error screen (table.find)

1 year, 2 months ago

Hello, now a new error occurred in the op star.
https://imgur.com/a/Cc2znMW

1 year, 2 months ago

And another update ... 0.22.114)

1 year, 2 months ago
(updated 1 year, 2 months ago)

Hello, Then I have another question why have all these been detached from the tecjnology tree.
https://imgur.com/a/s5SG67k
They were so nicely integrated before.
And why Rader is the plane so far down the tecjnology tree?
Zinc is a scarcely available was in the starting area.
Brass is a very weak metal and is rarely used in steam engines due to its weak mechanical strength.
I miss sealing rings in the other pipes except for iron

1 year, 2 months ago

Hi!
By default mod used autobalanced tree logic (it tries to get products & crafting category for technology effects and relink tree by dependencies). With extra mod it can be broken =(

This mod is attempt to overhaul amators + bob mods. So, if you want there are some ways:
1) Mod settings -> Startup -> APM bob's extra compability -> Experimental dynamic tech tree rebuilder (disable this setting)
2) Provide mod list (i see on pic at least amator's recylce & starfall mods - i've not integrated its to overhaul =( )
3) Don't use apm bob rework mod and use original expirience with amator & bob (just drop it maybe)

All radars based on electricity, therefore the tech moved after electricity science (you can recycle starting assembling machines from crashsite - some small sentinels can be used as started radars)

I'm experimenting with RSO mod to add as starting resource zinc and etc. With original resource settings provided by bob's mod - i've some bugs with change it's settings via external access... Maybe in future releases i'll fix it =(

About brass - thanks for notice - i'll think to rework pre-electricity tier for base alloy (iron can be better candidate maybe ...)

Will check why there isn't sealing rings (on my test run it's okay - but bugs everywhere)

Thanks for your feedback :bow:

New response