Air filtering

by Schorty

Adding machines to reduce pollution

18 days ago
0.13 - 2.0
53.2K

i Crafting speed (assuming a crafting time of 1 second) at -0.06/s mk1 -0.12/s*2 mk2 and -0.3/s*5 mk3

5 years ago

expose how fast the machines removes pollution (that being assuming a crafting time of 1 second at -0.06/s mk1 -0.12/s2 mk2 and -0.3/s5 mk3) would really make using the mod to its fullest easier

side thought- also idk if its possible but having the machine not run when its in a chunk with 0 pollution

5 years ago

Hey,

the pollutionreduction is calculated multiplying emmisions (as you listed) by their respective energy usage and crafting speed. So the values are as follows:

MK1: 12/tick (720/s)
MK2: 84/tick (5.040/s)
MK3: 1500/tick (90.000/s)

It is intended for the machines to keep working, even when pollution is low. For this very purpose, I've made another mod. It's called "Pollution detector" which adds an entity which you can use with the circuit network to control your filtering machines: https://mods.factorio.com/mod/pollution-detector

Greetings,
Schorty

5 years ago

thanks

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