AI Player v3 (skills)


Skill-based autonomous AI player for Factorio 2.0. The mod implements deterministic skills (basic loops) + primitive actions; an external bridge runs a small LLM router that picks skills/params and returns them via RCON. (Visit github to get the python code to run)

Utilities
2 months ago
2.0
282

g Pi Coding Harness

3 months ago

Working on a new means of playing Factorio using the Pi coding agent to handle long horizon objectives. Unsure how this works from a code sharing standpoint, but will be a definite shift on the "brain" of the ai-player, using Factorio's RCON. Will update github when I have something to share.

2 months ago

This code has been uploaded here: https://github.com/thedemon117/pi-factorio

a month ago

Observations:

Model selection really seems to change the way Pi interacts, and plays games. I haven't successfully gotten Nemotron-nano to play Factorio after moving Pi off a docker container. GLM 5.2 has a different tone in conversing and playing Factorio, and actually played the game as I showed in another discussion with the streams/YouTube videos.

This has set me back a bit, so I haven't built anything further with pi or the mod itself.

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